Player: about | FAQ | tutorial | person | archetype | stats | place
Series: venue | fantasy | drama
Related: competition
Links: forum | forum archive | browser game
Scratchpad: tasks | script | api | script_tutorial | script_example | issues | icons | mobile test
Imagine starring in your favorite TV series, movies, soap operas, and books with your real-life friends. Relive the triumphs and tribulations of anyone from celebrities to the people closest to you including yourself. Affect your avatar while playing the diverse mini-games created by the community. Help mold the world into a utopia or dystopia (with you at the top of course). You can make it all happen right here.
Abotar is still in alpha development.
All map locations are well-known, real-world places. This will be enforced unless there is strong demand to create a fantasy server. Initially, Phoenix will be the only city. Other major U.S. cities will be added gradually as the player population increases.
As soon as the starter episodes are ready and the code cleaned up, the site will move to beta. Everything non-essential (e.g. critical acclaim) will have to wait for Abotar 2.
Three series - venue, fantasy, and drama - are under concurrent development. All these shows are currently somewhat playable but not balanced.
Current efforts are focused on the venue and fantasy shows so something can be released.
The venue show (sample/venue) involves daily work and play activities that adjust resources and energies.
The fantasy show (sample/tiny) is a reimagining of an abandonware RPG game. It is currently for one character only.
The drama show (sample/drama) deals with modern life stages from birth to retirement.
Currently creating an HTML5-based mobile version for tablets, phones, and desktop. It will be tested on the Android-based Color Nook.
The elite end-game goals include competition with rivals through political, social, economic, or military means.
Since for each set of characters there is a different optimal series of choices for each episode, replayability is greatly increased. The sample episodes are more randomized to increase replayability.
Each character can have a best friend. Successful actions by a character's best friend improves the relationship if the character is involved in the episode instance. Likewise, the relationship decreases if the best friend character is not involved when the best friend succeeds in an action with some other character. The inverse applies for failed actions. There are relationship bonuses if the two characters have the same archetype (more) or subculture (less).
Therefore, you should take a character's best friends on episodes that suits them for the highest relationship boost. Or, if you want to steal someone else's best friend or significant other, the same applies. Once the relationship is zero or negative for a friend, the friend is up for grabs by anyone else.
The highest relationship level is 100. Your character can propose to the friend to join your household when the relationship level is 100 (TODO).
The relationship level determines the percent chance of success for ordering the character around if the character does not belong to the player (TODO).
There will eventually be NPCs that hang out at sites for players to compete over like pieces of meat. Some will be more desirable than others, but gotta catch them all. For every 10 character levels, the maximum number of friends increases by one (TODO).
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